Sciweavers

16 search results - page 2 / 4
» Physically-based Models for Liquid Sounds
Sort
View
GRAPHICSINTERFACE
1996
13 years 7 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
SIAMAM
2000
100views more  SIAMAM 2000»
13 years 6 months ago
Phase Transition Near a Liquid-Gas Coexistence Equilibrium
Effects of small perturbations from a liquid-gas coexistence equilibrium (the Maxwell states) is studied for an isothermal (or isentropic) gas-liquid phase transition in a sealed o...
Xiao-Ping Wang, Xinfu Chen
SIGGRAPH
2010
ACM
13 years 10 months ago
Rigid-body fracture sound with precomputed soundbanks
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Changxi Zheng, Doug L. James
TOG
2012
307views Communications» more  TOG 2012»
11 years 8 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
TOG
2012
242views Communications» more  TOG 2012»
11 years 8 months ago
Precomputed acceleration noise for improved rigid-body sound
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
Jeffrey N. Chadwick, Changxi Zheng, Doug L. James