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VRCAI
2009
ACM
15 years 4 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
FCCM
2006
IEEE
131views VLSI» more  FCCM 2006»
15 years 3 months ago
Packet Switched vs. Time Multiplexed FPGA Overlay Networks
— Dedicated, spatially configured FPGA interconnect is efficient for applications that require high throughput connections between processing elements (PEs) but with a limited ...
Nachiket Kapre, Nikil Mehta, Michael DeLorimier, R...
JCDL
2003
ACM
231views Education» more  JCDL 2003»
15 years 2 months ago
Acquisition, Representation, Query and Analysis of Spatial Data: A Demonstration 3D Digital Library
The increasing power of techniques to model complex geometry and extract meaning from 3D information create complex data that must be described, stored, and displayed to be useful...
Jeremy Rowe, Anshuman Razdan, Arleyn Simon
68
Voted
ICS
2003
Tsinghua U.
15 years 2 months ago
miNI: reducing network interface memory requirements with dynamic handle lookup
Recent work in low-latency, high-bandwidth communication systems has resulted in building user–level Network InControllers (NICs) and communication abstractions that support dir...
Reza Azimi, Angelos Bilas
WABI
2001
Springer
110views Bioinformatics» more  WABI 2001»
15 years 2 months ago
Boosting EM for Radiation Hybrid and Genetic Mapping
Radiation hybrid (RH) mapping is a somatic cell technique that is used for ordering markers along a chromosome and estimating physical distances between them. It nicely complements...
Thomas Schiex, Patrick Chabrier, Martin Bouchez, D...