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SIGGRAPH
1999
ACM
15 years 8 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin
DATE
2009
IEEE
171views Hardware» more  DATE 2009»
15 years 7 months ago
Physically clustered forward body biasing for variability compensation in nanometer CMOS design
Nanometer CMOS scaling has resulted in greatly increased circuit variability, with extremely adverse consequences on design predictability and yield. A number of recent works have...
Ashoka Visweswara Sathanur, Antonio Pullini, Luca ...
122
Voted
CGI
2004
IEEE
15 years 7 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
138
Voted
ATAL
2006
Springer
15 years 7 months ago
Distributed navigation in an unknown physical environment
We address the problem of navigating from an initial node to a goal node by a group of agents in an unknown physical environment. In such environments mobile agents must physicall...
Arnon Gilboa, Amnon Meisels, Ariel Felner
135
Voted
ATAL
2006
Springer
15 years 7 months ago
Robust recognition of physical team behaviors using spatio-temporal models
This paper presents a framework for robustly recognizing physical team behaviors by exploiting spatio-temporal patterns. Agent team behaviors in athletic and military domains typi...
Gita Sukthankar, Katia P. Sycara