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PG
2002
IEEE
15 years 9 months ago
An Efficient Brush Model for Physically-Based 3D Painting
Figure 1: Calligraphy made with our system This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimiza...
Nelson Siu-Hang Chu, Chiew-Lan Tai
101
Voted
PG
2002
IEEE
15 years 9 months ago
Interactive Physically-Based Cloud Simulation
Derek Overby, Zeki Melek, John Keyser
PG
2002
IEEE
15 years 9 months ago
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...
Hui Xie, Hong Qin
GPCE
2009
Springer
15 years 9 months ago
A model of refactoring physically and virtually separated features
Christian Kästner, Sven Apel, Martin Kuhleman...