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GRAPHICSINTERFACE
2004
15 years 5 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
141
Voted
IMAMS
1994
109views Mathematics» more  IMAMS 1994»
15 years 4 months ago
Physics-Based NURBS Swung Surfaces
We develop a dynamic, free-form surface model which is useful for representing a broad class of objects with symmetries and topological variability. The new model is based upon sw...
Hong Qin, Demetri Terzopoulos
136
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BCSHCI
2009
15 years 4 months ago
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Hybrid surfaces are interactive systems combining techniques of direct-manipulation multi-touch surface interaction with elements of tangible user interfaces (TUIs). The design sp...
David S. Kirk, Abigail Sellen, Stuart Taylor, Nico...
139
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CORR
2010
Springer
120views Education» more  CORR 2010»
15 years 3 months ago
Dynamical issues in interactive representation of physical objects
The quality of a simulator equipped with a haptic interface is given by the dynamical properties of its components: haptic interface, simulator and control system. Some applicatio...
Jean-Loup Florens, Alina Voda, Daniela Urma
125
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CGF
2006
139views more  CGF 2006»
15 years 3 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski