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CVGIP
2007
108views more  CVGIP 2007»
14 years 9 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...
AI
2005
Springer
14 years 9 months ago
Towards a practical theory of reformulation for reasoning about physical systems
In this paper, we propose a practical framework for characterizing, evaluating and selecting reformulation techniques for reasoning about physical systems, with the long-term goal...
Berthe Y. Choueiry, Yumi Iwasaki, Sheila A. McIlra...
CPHYSICS
2004
85views more  CPHYSICS 2004»
14 years 9 months ago
Beyond benchmarking - how experiments and simulations can work together in plasma physics
There has been dramatic progress in the scope and power of plasma simulations in recent years; and because codes are generally cheaper to write, to run and to diagnose than experi...
Martin Greenwald
ALIFE
1998
14 years 9 months ago
Evolutionary Body Building: Adaptive Physical Designs for Robots
Creating artificial life forms through evolutionary robotics faces a “chicken and egg” problem: learning to control a complex body is dominated by problems specific to its s...
Pablo Funes, Jordan B. Pollack
PRESENCE
1998
112views more  PRESENCE 1998»
14 years 9 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai