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TOG
2002
114views more  TOG 2002»
14 years 11 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
PVLDB
2008
205views more  PVLDB 2008»
14 years 11 months ago
Making SENSE: socially enhanced search and exploration
Online communities like Flickr, del.icio.us and YouTube have established themselves as very popular and powerful services for publishing and searching contents, but also for ident...
Tom Crecelius, Mouna Kacimi, Sebastian Michel, Tho...
CVPR
2005
IEEE
16 years 1 months ago
A Two Level Approach for Scene Recognition
Classifying pictures into one of several semantic categories is a classical image understanding problem. In this paper, we present a stratified approach to both binary (outdoor-in...
Le Lu, Kentaro Toyama, Gregory D. Hager
CVPR
2007
IEEE
16 years 1 months ago
Recognizing Groceries in situ Using in vitro Training Data
The problem of using pictures of objects captured under ideal imaging conditions (here referred to as in vitro) to recognize objects in natural environments (in situ) is an emergi...
Michele Merler, Carolina Galleguillos, Serge Belon...
ICCV
2003
IEEE
16 years 1 months ago
Dominant Sets and Hierarchical Clustering
Dominant sets are a new graph-theoretic concept that has proven to be relevant in partitional (flat) clustering as well as image segmentation problems. However, in many computer v...
Massimiliano Pavan, Marcello Pelillo