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MM
2005
ACM
215views Multimedia» more  MM 2005»
15 years 5 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
SI3D
1999
ACM
15 years 4 months ago
Applications of pixel textures in visualization and realistic image synthesis
With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality render...
Wolfgang Heidrich, Rüdiger Westermann, Hans-P...
CHI
2005
ACM
16 years 8 days ago
Learning user interest for image browsing on small-form-factor devices
Mobile devices which can capture and view pictures are becoming increasingly common in our life. The limitation of these small-form-factor devices makes the user experience of ima...
Xing Xie, Hao Liu, Simon Goumaz, Wei-Ying Ma
CAV
2005
Springer
129views Hardware» more  CAV 2005»
15 years 5 months ago
Symbolic Systems, Explicit Properties: On Hybrid Approaches for LTL Symbolic Model Checking
In this work we study hybrid approaches to LTL symbolic model checking; that is, approaches that use explicit representations of the property automaton, whose state space is often ...
Roberto Sebastiani, Stefano Tonetta, Moshe Y. Vard...
RT
2004
Springer
15 years 5 months ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan