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VISUALIZATION
2003
IEEE
15 years 5 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
SIGGRAPH
2003
ACM
15 years 5 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
SIGGRAPH
2003
ACM
15 years 5 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
SMA
2003
ACM
170views Solid Modeling» more  SMA 2003»
15 years 5 months ago
Contour generators of evolving implicit surfaces
The contour generator is an important visibility feature of a smooth object seen under parallel projection. It is the curve on the surface which seperates front-facing regions fro...
Simon Plantinga, Gert Vegter
ICCSA
2003
Springer
15 years 5 months ago
Rate Control for Low Bit Rate Video via Enhanced Frame Skipping
A scene-adaptive rate control algorithm with an enhanced frame skipping is proposed for low bit rate video coding. Most existing rate control algorithms for low bit rate video focu...
Jae-Young Pyun, Yoon Kim, Sung-Jea Ko