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» Places in spaces: common ground in virtual worlds
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96
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CHI
2011
ACM
14 years 4 months ago
Places in spaces: common ground in virtual worlds
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of th...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg,...
118
Voted
ECSCW
2011
14 years 11 days ago
Common Ground and Small Group Interaction in Large Virtual World Gatherings
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of thi...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg
96
Voted
IV
2003
IEEE
123views Visualization» more  IV 2003»
15 years 5 months ago
Visualizing Common Ground
The process of analyzing and using information is often collaborative in nature especially given the broad and multi-disciplinary tasks that we must support today. Collaboration r...
Mei C. Chuah, Steven F. Roth
UIST
2010
ACM
14 years 10 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
116
Voted
CW
2003
IEEE
15 years 5 months ago
Virtual Spaces as Artifacts: Implications for the Design of Educational CVEs
Space is important for learning and socializing. Cyberworlds provide a new space for socialization and communication with a great degree of flexibility, allowing users to create a...
Ekaterina Prasolova-Førland