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» Places in spaces: common ground in virtual worlds
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SIGIR
2006
ACM
14 years 6 days ago
You are what you say: privacy risks of public mentions
In today’s data-rich networked world, people express many aspects of their lives online. It is common to segregate different aspects in different places: you might write opinion...
Dan Frankowski, Dan Cosley, Shilad Sen, Loren G. T...
ICS
2010
Tsinghua U.
14 years 3 months ago
Cryptography by Cellular Automata or How Fast Can Complexity Emerge in Nature?
Computation in the physical world is restricted by the following spatial locality constraint: In a single unit of time, information can only travel a bounded distance in space. A ...
Benny Applebaum, Yuval Ishai, Eyal Kushilevitz
TEI
2010
ACM
128views Hardware» more  TEI 2010»
14 years 1 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
TOG
2008
98views more  TOG 2008»
13 years 6 months ago
Upright orientation of man-made objects
Humans usually associate an upright orientation with objects, placing them in a way that they are most commonly seen in our surroundings. While it is an open challenge to recover ...
Hongbo Fu, Daniel Cohen-Or, Gideon Dror, Alla Shef...
TVCG
2012
215views Hardware» more  TVCG 2012»
11 years 8 months ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...