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JVCA
2002
157views more  JVCA 2002»
14 years 9 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
PERCOM
2004
ACM
15 years 9 months ago
Dynamic Federation of Partitioned Applications in Ubiquitous Computing Environments
A framework for the dynamic aggregation of ubiquitous computers is presented. The framework aggregates applications from more than one mobile component that can migrate from compu...
Ichiro Satoh
JAIR
2008
130views more  JAIR 2008»
14 years 9 months ago
Online Planning Algorithms for POMDPs
Partially Observable Markov Decision Processes (POMDPs) provide a rich framework for sequential decision-making under uncertainty in stochastic domains. However, solving a POMDP i...
Stéphane Ross, Joelle Pineau, Sébast...
AR
2004
107views more  AR 2004»
14 years 9 months ago
Inevitable collision states - a step towards safer robots?
-- An inevitable collision state for a robotic system can be defined as a state for which, no matter what the future trajectory followed by the system is, a collision with an obsta...
Thierry Fraichard, Hajime Asama
ICPP
2006
IEEE
15 years 3 months ago
Performance Modeling based on Multidimensional Surface Learning for Performance Predictions of Parallel Applications in Non-Dedi
Modeling the performance behavior of parallel applications to predict the execution times of the applications for larger problem sizes and number of processors has been an active ...
Jay Yagnik, H. A. Sanjay, Sathish S. Vadhiyar