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CGF
2005
78views more  CGF 2005»
14 years 10 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks
COMPGEOM
2001
ACM
15 years 1 months ago
Computing a 3-dimensional cell in an arrangement of quadrics: exactly and actually!
We present two approaches to the problem of calculating a cell in a 3-dimensional arrangement of quadrics. The first approach solves the problem using rational arithmetic. It work...
Nicola Geismann, Michael Hemmer, Elmar Schöme...
COMPGEOM
2004
ACM
15 years 3 months ago
The number of lines tangent to arbitrary convex polyhedra in 3D
We prove that the lines tangent to four possibly intersecting convex polyhedra in   3 with n edges in total form Θ(n2 ) connected components in the worst case. In the generic ca...
Hervé Brönnimann, Olivier Devillers, V...
TOG
2012
271views Communications» more  TOG 2012»
13 years 16 days ago
Mass splitting for jitter-free parallel rigid body simulation
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
ICCV
2001
IEEE
16 years 18 hour ago
Plane-based Projective Reconstruction
A linear method for computing a projective reconstruction from a large number of images is presented and then evaluated. The method uses planar homographies between views to linea...
Robert Kaucic, Richard I. Hartley, Nicolas Y. Dano