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» Planetarium Simulation System Usability and Experiments
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2010
ACM
14 years 7 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
81
Voted
IPSN
2005
Springer
15 years 3 months ago
eBlocks - an enabling technology for basic sensor based systems
—We describe the development of a set of embedded system building blocks, known as eBlocks. An eBlock network can be viewed as a basic form of sensor network that can be develope...
Susan Cotterell, Ryan Mannion, Frank Vahid, Harry ...
92
Voted
ICRA
2009
IEEE
138views Robotics» more  ICRA 2009»
15 years 4 months ago
Which landmark is useful? Learning selection policies for navigation in unknown environments
Abstract— In general, a mobile robot that operates in unknown environments has to maintain a map and has to determine its own location given the map. This introduces significant...
Hauke Strasdat, Cyrill Stachniss, Wolfram Burgard
IUI
2006
ACM
15 years 3 months ago
Who's asking for help?: a Bayesian approach to intelligent assistance
Automated software customization is drawing increasing attention as a means to help users deal with the scope, complexity, potential intrusiveness, and ever-changing nature of mod...
Bowen Hui, Craig Boutilier