While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
— In this paper we present a novel method for robot path planning based on learning motion patterns. A motion pattern is defined as the path that results from applying a set of ...
How to endow case-based reasoning systems with effective case adaptation capabilities is a classic problem. A significant impediment to developing automated adaptation procedures i...
A number of today's state-of-the-art planners are based on forward state-space search. The impressive performance can be attributed to progress in computing domain independen...
— This paper addresses the problem of closing the loop from perception to action selection for unmanned ground vehicles, with a focus on navigating slopes. A new non-parametric l...
Sisir Karumanchi, Thomas Allen, Tim Bailey, Steve ...