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UMUAI
1998
157views more  UMUAI 1998»
14 years 11 months ago
Bayesian Models for Keyhole Plan Recognition in an Adventure Game
We present an approach to keyhole plan recognition which uses a dynamic belief (Bayesian) network to represent features of the domain that are needed to identify users’ plans and...
David W. Albrecht, Ingrid Zukerman, Ann E. Nichols...
WOLLIC
2009
Springer
15 years 6 months ago
On-the-Fly Macros
Abstract. We present a domain-independent algorithm for planning that computes macros in a novel way. Our algorithm computes macros “on-the-fly” for a given set of states and ...
Hubie Chen, Omer Giménez
ICALT
2009
IEEE
15 years 6 months ago
ICOPER Big Picture Modelling the Central Concepts of Competency-Driven Learning
Competency based learning is seen as a means to make the educational system more adapt to cater for , the learners’ professional development and the need to increase their futur...
Tore Hoel, Vana Kamtsiou
PERCOM
2006
ACM
15 years 11 months ago
Specification of a Functional Architecture for E-Learning Supported by Wireless Technologies
This paper proposes a distributed platform designed to support pervasive learning and interactivity on a university campus and to ease tasks related to learning and teaching. The ...
Philip Grew, Francesco Giudici, Elena Pagani
ECAL
2003
Springer
15 years 5 months ago
Language Games with Mixed Populations
This paper presents an adaptation of Luc Steels’s model of Category Formation and Language Sharing. The simple competitive learning algorithm is proposed as a more general means ...
Michael Lewin, Emmet Spier