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» Planning as an architectural control mechanism
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96
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PDPTA
2004
15 years 2 months ago
Achieving Flow Level QoS in Cut-Through Networks Through Admission Control and DiffServ
Cluster networks will serve as the future access networks for multimedia streaming, massive multiplayer online gaming, e-commerce, network storage etc. And for those application ar...
Frank Olaf Sem-Jacobsen, Sven-Arne Reinemo, Tor Sk...
CW
2003
IEEE
15 years 5 months ago
Educative Distributed Virtual Environments For Children
This paper presents a distributed virtual reality environment for children called EVE— Environnements Virtuels pour Enfants. The virtual environment architecture is reactive age...
Jean-Pierre Gerval, Dorin Mircea Popovici, Jacques...
111
Voted
GLOBECOM
2009
IEEE
15 years 3 months ago
Inter-Gateway Cross-Layer Handoffs in Wireless Mesh Networks
—Wireless mesh networks (WMNs) have recently emerged to be a cost-effective solution to support large-scale wireless Internet access. One important component of realizing large-s...
Weiyi Zhao, Jiang Xie
ICAS
2008
IEEE
169views Robotics» more  ICAS 2008»
15 years 7 months ago
Towards Autonomic Service Control in Next Generation Networks
Current standardization efforts aim towards a unifying platform for fixed and mobile telecommunication services. The IP multimedia subsystem is advocated as the candidate for buil...
Andreas Klenk, Michael Kleis, Benoit Radier, Sanaa...
104
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ATAL
2009
Springer
15 years 7 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...