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» Planning for Performance
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ICCBR
2005
Springer
15 years 10 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
154
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AAAI
2007
15 years 7 months ago
Detecting Execution Failures Using Learned Action Models
reason with abstracted models of the behaviours they use to construct plans. When plans are turned into the instructions that drive an executive, the real behaviours interacting w...
Maria Fox, Jonathan Gough, Derek Long
WSC
2008
15 years 7 months ago
Yard crane dispatching based on real time data driven simulation for container terminals
This paper studies the problem of real time yard crane dispatching in container terminals. Many technologies, including transponders, RFID and GPS have been used in the container ...
Xi Guo, Shell-Ying Huang, Wen-Jing Hsu, Malcolm Yo...
AAAI
1996
15 years 6 months ago
Navigation for Everyday Life
Past work in navigation has worked toward the goal of producing an accurate map of the environment. While no one can deny the usefulness of such a map, the ideal of producing a co...
Daniel D. Fu, Kristian J. Hammond, Michael J. Swai...
AIPS
2009
15 years 6 months ago
Incremental Policy Generation for Finite-Horizon DEC-POMDPs
Solving multiagent planning problems modeled as DECPOMDPs is an important challenge. These models are often solved by using dynamic programming, but the high resource usage of cur...
Christopher Amato, Jilles Steeve Dibangoye, Shlomo...