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SEDE
2007
15 years 6 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
132
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IJCAI
2001
15 years 6 months ago
Backbones in Optimization and Approximation
We study the impact of backbones in optimization and approximation problems. We show that some optimization problems like graph coloring resemble decision problems, with problem h...
John K. Slaney, Toby Walsh
GAMEON
2003
15 years 6 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham
132
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PPSC
2001
15 years 6 months ago
A Mathematical Cache Miss Analysis for Pointer Data Structures
As the gap between processor and memory performance widens, careful analyses and optimizations of cache memory behavior become increasingly important. While analysis of regular lo...
Hongli Zhang, Margaret Martonosi
127
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IJCAI
2003
15 years 6 months ago
Corpus-based, Statistical Goal Recognition
Goal recognition for dialogue systems needs to be fast, make early predictions, and be portable. We present initial work which shows that using statistical, corpus-based methods t...
Nate Blaylock, James F. Allen