When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
We study the impact of backbones in optimization and approximation problems. We show that some optimization problems like graph coloring resemble decision problems, with problem h...
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
As the gap between processor and memory performance widens, careful analyses and optimizations of cache memory behavior become increasingly important. While analysis of regular lo...
Goal recognition for dialogue systems needs to be fast, make early predictions, and be portable. We present initial work which shows that using statistical, corpus-based methods t...