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» Play the Language: Play Coreference
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DIGRA
2003
Springer
15 years 2 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
ACMACE
2007
ACM
15 years 1 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
EXPERT
2002
131views more  EXPERT 2002»
14 years 9 months ago
A Behavior Language for Story-Based Believable Agents
ABL is a reactive planning language, based on the Oz Project language Hap, designed specifically for authoring believable agents - characters which express rich personality, and w...
Michael Mateas, Andrew Stern
SIGPLAN
2008
14 years 9 months ago
Programming languages as part of core computer science
While the programming languages course played a key role in Curricula '68, '78, and '91, Curriculum 2001 replaced most of the content in programming languages with ...
Kim B. Bruce, Stephen N. Freund
CAISE
2003
Springer
15 years 2 months ago
A Scenario Description Language Based on Action Frame
Scenarios that describe concrete behaviors of system play an important role in system development and in particular requirements engineering. Scenarios are informal, and are diffic...
Hong Hui Zhang, Atsushi Ohnishi