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KI
2008
Springer
14 years 9 months ago
Symbolic Classification of General Two-Player Games
Abstract. In this paper we present a new symbolic algorithm for the classification, i. e. the calculation of the rewards for both players in case of optimal play, of two-player gam...
Stefan Edelkamp, Peter Kissmann
EDUTAINMENT
2009
Springer
15 years 4 months ago
A Distributed Multi-agent Architecture in Simulation Based Medical Training
This paper addresses the issues of distributed interactions in a simulation based medial training environment, where a team of doctors, nurses and assistants are trained for handli...
Jun Hu, Loe M. G. Feijs
72
Voted
ECML
2007
Springer
15 years 3 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ICALP
2007
Springer
15 years 3 months ago
Perfect Information Stochastic Priority Games
We introduce stochastic priority games — a new class of perfect information stochastic games. These games can take two different, but equivalent, forms. In stopping priority ga...
Hugo Gimbert, Wieslaw Zielonka
VL
2003
IEEE
149views Visual Languages» more  VL 2003»
15 years 2 months ago
A program visualization tool for program comprehension
At the beginning stage of programming education, comprehending program logics plays a more important role than capturing knowledge of a specific program language. In this paper, t...
Mikio Ohki, Yasuo Hosaka