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ICAISC
2010
Springer
14 years 11 months ago
CI in General Game Playing - To Date Achievements and Perspectives
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Karol Waledzik, Jacek Mandziuk
PRESENCE
2002
113views more  PRESENCE 2002»
14 years 9 months ago
"It/I": A Theater Play Featuring an Autonomous Computer Character
"It / I" is a two-character theater play where the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a comp...
Claudio S. Pinhanez, Aaron F. Bobick
ACMACE
2004
ACM
15 years 2 months ago
Robot's play: interactive games with sociable machines
Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a princi...
Andrew G. Brooks, Jesse Gray, Guy Hoffman
HICSS
2002
IEEE
93views Biometrics» more  HICSS 2002»
15 years 2 months ago
High-Level Executable Specification of the Universal Plug and Play Architecture
Recently, Microsoft took a lead in the development of a standard for peer-to-peer network connectivity of various intelligent appliances, wireless devices and PCs. It is called th...
Uwe Glässer, Yuri Gurevich, Margus Veanes
ASPLOS
2011
ACM
14 years 1 months ago
DoublePlay: parallelizing sequential logging and replay
Deterministic replay systems record and reproduce the execution of a hardware or software system. In contrast to replaying execution on uniprocessors, deterministic replay on mult...
Kaushik Veeraraghavan, Dongyoon Lee, Benjamin West...