Sciweavers

567 search results - page 7 / 114
» Play the Language: Play Coreference
Sort
View
FQAS
2004
Springer
91views Database» more  FQAS 2004»
15 years 2 months ago
On the Discovery of the Semantic Context of Queries by Game-Playing
In: Proceedings of the Sixth International Conference On Flexible Query Answering Systems (FQAS-04), Springer-Verlag LNAI 3055, pp. 203-216. c 2004 by Springer-Verlag. To model qu...
Alessandro Agostini, Paolo Avesani
AIIDE
2009
14 years 10 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
AIMSA
2008
Springer
15 years 3 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
93
Voted
ICCBR
2005
Springer
15 years 3 months ago
Advertising Strategies: Learning Competence through Cooperative Game Playing
In this paper we consider the competition on the Internet between information providers to maximise their exposure to a relevant audience. Spammers and Search engine gamers adopt a...
Paolo Avesani, Conor Hayes
AIIDE
2008
14 years 11 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...