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ATAL
2006
Springer
15 years 2 months ago
Temporal qualitative coalitional games
Qualitative Coalitional Games (QCGs) are a version of coalitional games in which an agent's desires are represented as goals which are either satisfied or unsatisfied, and ea...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
EDBTW
2006
Springer
15 years 2 months ago
Using Temporal Semantics for Live Media Stream Queries
Querying live media streams is a challenging problem that becomes an essential requirement in a growing number of applications. We address the problem of evaluating continuous quer...
Bin Liu, Amarnath Gupta, Ramesh Jain
ACSAC
2001
IEEE
15 years 2 months ago
Genoa TIE, Advanced Boundary Controller Experiment
This document describes experimentation performed as part of the Genoa Technology Integration Experiment (TIE). Achieved in two phases, the overarching assertion of the Genoa TIE ...
Eric Monteith
IWMM
2000
Springer
84views Hardware» more  IWMM 2000»
15 years 2 months ago
Designing a Trace Format for Heap Allocation Events
Dynamic storage allocation continues to play an important role in the performance and correctness of systems ranging from user productivity software to high-performance servers. W...
Trishul M. Chilimbi, Richard E. Jones, Benjamin G....
AIIDE
2008
15 years 1 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas