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» PlayMancer: A European Serious Gaming 3D Environment
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86
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ICSOFT
2008
15 years 9 days ago
PlayMancer: A European Serious Gaming 3D Environment
Elias Kalapanidas, Hikari Watanabe, Costas Davarak...
LREC
2010
135views Education» more  LREC 2010»
15 years 10 days ago
The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environm
The present paper reports on a recent effort that resulted in the establishment of a unique multimodal affect database, referred to as the PlayMancer database. This database was c...
Theodoros Kostoulas, Otilia Kocsis, Todor Ganchev,...
85
Voted
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
14 years 9 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
87
Voted
IV
2007
IEEE
160views Visualization» more  IV 2007»
15 years 5 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
88
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ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 3 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...