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CRYPTO
2008
Springer
76views Cryptology» more  CRYPTO 2008»
15 years 1 months ago
Scalable Multiparty Computation with Nearly Optimal Work and Resilience
We present the first general protocol for secure multiparty computation in which the total amount of work required by n players to compute a function f grows only polylogarithmical...
Ivan Damgård, Yuval Ishai, Mikkel Krø...
EUROPAR
2009
Springer
15 years 6 months ago
POGGI: Puzzle-Based Online Games on Grid Infrastructures
Massively Multiplayer Online Games (MMOGs) currently entertain millions of players daily. To keep these players online and generate revenue, MMOGs are currently relying on manually...
Alexandru Iosup
EUROPAR
2009
Springer
15 years 4 months ago
CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources
Massively Multiplayer Online Games (MMOGs) have grown to entertain tens of millions of players daily. Currently, the game operators and third-parties using gameplay information rel...
Alexandru Iosup
ICMCS
2007
IEEE
103views Multimedia» more  ICMCS 2007»
15 years 6 months ago
Multimedia Adaptive Computer based Testing: An Overview
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...
Anup Basu, Irene Cheng, Mun Prasad, Gautam Rao
MM
2005
ACM
93views Multimedia» more  MM 2005»
15 years 5 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...