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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
15 years 6 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
CHI
2007
ACM
16 years 3 days ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
SIAMCOMP
2008
104views more  SIAMCOMP 2008»
14 years 11 months ago
A Group-Strategyproof Cost Sharing Mechanism for the Steiner Forest Game
We consider a game-theoretical variant of the Steiner forest problem in which each player j, out of a set of k players, strives to connect his terminal pair (sj, tj) of vertices in...
Jochen Könemann, Stefano Leonardi, Guido Sch&...
STOC
2000
ACM
137views Algorithms» more  STOC 2000»
15 years 3 months ago
On the complexity of verifiable secret sharing and multiparty computation
We first study the problem of doing Verifiable Secret Sharing (VSS) information theoretically secure for a general access structure. We do it in the model where private channels b...
Ronald Cramer, Ivan Damgård, Stefan Dziembow...
ACMACE
2005
ACM
15 years 5 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti