Sciweavers

153 search results - page 20 / 31
» Player adaptive entertainment computing
Sort
View
GLOBECOM
2008
IEEE
15 years 6 months ago
Game Theoretic Rate Adaptation for Spectrum-Overlay Cognitive Radio Networks
— We consider the issue of fair share of the spectrum opportunity for the case of spectrum-overlay cognitive radio networks. Owing to the decentralized nature of the network, we ...
Laxminarayana S. Pillutla, Vikram Krishnamurthy
MIDDLEWARE
2005
Springer
15 years 5 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
BTW
2009
Springer
240views Database» more  BTW 2009»
15 years 25 days ago
Efficient Adaptive Retrieval and Mining in Large Multimedia Databases
Abstract: Multimedia databases are increasingly common in science, business, entertainment and many other applications. Their size and high dimensionality of features are major cha...
Ira Assent
UMUAI
2010
136views more  UMUAI 2010»
14 years 10 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
IPPS
2002
IEEE
15 years 4 months ago
Adaptive Soft Real-Time Java within Heterogeneous Environments
Traditional real-time software development methodologies require full knowledge of the resource capability of target platforms during the development stage. However, such knowledg...
Matt W. Mutka, Ren-Song Ko