Sciweavers

153 search results - page 7 / 31
» Player adaptive entertainment computing
Sort
View
ACMACE
2009
ACM
15 years 4 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
DIGRA
2003
Springer
15 years 2 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
PDCAT
2005
Springer
15 years 3 months ago
Web Media Service based on Streaming Player supporting ubiquitous environment
This paper examines technique of media access that flexible media service, provided user interaction, and guaranteeing QoS. Currently, there are various streaming services, but th...
Sangok Kim, Kanghee Lee, Zhefan Jiang, Sangwook Ki...
NOSSDAV
1995
Springer
15 years 1 months ago
A Distributed Real-Time MPEG Video Audio Player
Abstract. This paper presents the design, implementation and experimental analysis of a distributed, real-time MPEG video and audio player. The player is designed for use across th...
Shanwei Cen, Calton Pu, Richard Staehli, Crispin C...
AAAI
2006
14 years 11 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...