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DIGRA
2005
Springer
15 years 5 months ago
Consumer Driven Computer Game Design
Charles V. Trappey, Claire Chang, Teng-Tai Hsiao, ...
SAC
2009
ACM
15 years 4 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
DIMEA
2007
107views Multimedia» more  DIMEA 2007»
15 years 3 months ago
Design of a cheat-resistant P2P online gaming system
Patric Kabus, Alejandro P. Buchmann