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FLAIRS
2008
15 years 2 months ago
Win, Lose, or Get Out the Way - Eliminating Unnecessary Evaluation in Game Search
In this paper we present our approach of improving the traditional alpha-beta search process for strategic board games by modifying the method in two ways: 1) forgoing the evaluat...
Hsiu-Chin Lin, Colleen van Lent
ATVA
2008
Springer
86views Hardware» more  ATVA 2008»
15 years 1 months ago
NetQi: A Model Checker for Anticipation Game
Abstract. NetQi is a freely available model-checker designed to analyze network incidents such as intrusion. This tool is an implementation of the anticipation game framework, a va...
Elie Bursztein
SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
14 years 11 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
SIGCOMM
2009
ACM
15 years 6 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
ISAAC
2007
Springer
109views Algorithms» more  ISAAC 2007»
15 years 6 months ago
Manipulation in Games
This paper studies to which extent the social welfare of a game can be influenced by an interested third party within economic reason, i.e., by taking the implementation cost into...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...