The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Wepresent an application designated to the calculation of probabilities in the card gamebridge. Theapplication can be used by bridge players to improvetheir decisions in the game....
Anders L. Madsen, Lars M. Nielsen, Finn Verner Jen...
Abstract. The problem of defining robot behaviors to completely address a large and complex set of situations is very challenging. We present an approach for robot's action se...