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IJCAI
2007
15 years 2 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
CONCUR
2007
Springer
15 years 7 months ago
Strategy Logic
We introduce strategy logic, a logic that treats strategies in two-player games as explicit first-order objects. The explicit treatment of strategies allows us to specify properti...
Krishnendu Chatterjee, Thomas A. Henzinger, Nir Pi...
HUC
2005
Springer
15 years 6 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
IPCO
2010
125views Optimization» more  IPCO 2010»
15 years 2 months ago
A Pumping Algorithm for Ergodic Stochastic Mean Payoff Games with Perfect Information
Abstract. We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph G = (V = VB VW VR, E), with local rewards r : E R...
Endre Boros, Khaled M. Elbassioni, Vladimir Gurvic...
DIGRA
2005
Springer
15 years 6 months ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito