Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Abstract. NetQi is a freely available model-checker designed to analyze network incidents such as intrusion. This tool is an implementation of the anticipation game framework, a va...
Typically agent evaluation is done through Monte Carlo estimation. However, stochastic agent decisions and stochastic outcomes can make this approach inefficient, requiring many s...
Michael H. Bowling, Michael Johanson, Neil Burch, ...
We consider two-player games played for an infinite number of rounds, with -regular winning conditions. The games may be concurrent, in that the players choose their moves simulta...