Sciweavers

601 search results - page 28 / 121
» Playing large games using simple strategies
Sort
View
EVOW
2010
Springer
15 years 8 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
CSCW
2008
ACM
15 years 3 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
LICS
2002
IEEE
15 years 6 months ago
Polarized Games
We study the comparison of dynamic semantics (games, dealing with interactions) with static semantics (dealing with results of interactions), in the spirit of Timeless Games [2]. ...
Olivier Laurent
CORR
2010
Springer
110views Education» more  CORR 2010»
15 years 1 months ago
Mixing Time and Stationary Expected Social Welfare of Logit Dynamics
We study logit dynamics [3] for strategic games. At every stage of the game a player is selected uniformly at random and she is assumed to play according to a noisy best-response ...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
ACSC
2004
IEEE
15 years 5 months ago
On Evolving Fixed Pattern Strategies for Iterated Prisoner's Dilemma
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
Daniel Jang, Peter A. Whigham, Grant Dick