In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their ow...
We propose axiomatizing some stochastic games, in a continuous state space setting, using continuous belief functions, resp. plausibilities, instead of measures. Then, stochastic g...
We propose a setting in which the search for a proof of B or a refutation of B (a proof of ¬B) can be carried out simultaneously: this is in contrast to the usual approach in aut...
Abstract. This paper traces four years of evolution of the UNSW team in the RoboCup Sony legged robot league. The lessons learned in the creation of a competitive team are instruct...