Consider the following game between a worm and an alert3 over a network of n nodes. Initially, no nodes are infected or alerted and each node in the network is a special detector n...
In a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in infor...
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...