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CHI
2007
ACM
16 years 1 months ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
AIIDE
2007
15 years 3 months ago
Episodic Memory: A Final Frontier (Abbreviated Version)
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Kenneth D. Forbus, Sven E. Kuehne
AIIDE
2007
15 years 3 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...
CSCLP
2007
Springer
15 years 7 months ago
A Comparison of the Notions of Optimality in Soft Constraints and Graphical Games
The notion of optimality naturally arises in many areas of applied mathematics and computer science concerned with decision making. Here we consider this notion in the context of ...
Krzysztof R. Apt, Francesca Rossi, Kristen Brent V...
AAAI
2008
15 years 3 months ago
Expectation-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using
ion-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker Andrew Gilpin and Tuomas Sandholm Computer Science Dep...
Andrew Gilpin, Tuomas Sandholm