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AVI
2010
15 years 2 months ago
Gameplay on a multitouch screen to foster learning about historical sites
The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new...
Carmelo Ardito, Maria Francesca Costabile, Rosa La...
AAMAS
2002
Springer
15 years 1 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
ICALT
2008
IEEE
15 years 7 months ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
ATAL
2007
Springer
15 years 7 months ago
Multiagent learning in adaptive dynamic systems
Classically, an approach to the multiagent policy learning supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all playe...
Andriy Burkov, Brahim Chaib-draa
CONCUR
2009
Springer
15 years 8 months ago
Winning Regions of Pushdown Parity Games: A Saturation Method
We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
Matthew Hague, C.-H. Luke Ong