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» Playing large games using simple strategies
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VC
2008
143views more  VC 2008»
15 years 1 months ago
Example-driven animation synthesis
We introduce an easy and intuitive approach to create animations by assembling existing animations. Using our system, the user needs only to simply scribble regions of interest and...
Yu-Shuen Wang, Tong-Yee Lee
CIG
2005
IEEE
15 years 7 months ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns
AI
2002
Springer
15 years 1 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
AIIDE
2006
15 years 2 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
CSE
2009
IEEE
15 years 8 months ago
Structure of Neighborhoods in a Large Social Network
Abstract—We present here a method for analyzing the neighborhoods of all the vertices in a large graph. We first give an algorithm for characterizing a simple undirected graph t...
Alina Stoica, Christophe Prieur