Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Background: The MEDLINE database contains over 12 million references to scientific literature, ut 3/4 of recent articles including an abstract of the publication. Retrieval of ent...
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...