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ICDT
1999
ACM
97views Database» more  ICDT 1999»
15 years 5 months ago
Optimizing Large Join Queries in Mediation Systems
In data integration systems, queries posed to a mediator need to be translated into a sequence of queries to the underlying data sources. In a heterogeneous environment, with sour...
Ramana Yerneni, Chen Li, Jeffrey D. Ullman, Hector...
CIG
2006
IEEE
15 years 7 months ago
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation
Abstract— This paper compares the use of temporal difference learning (TDL) versus co-evolutionary learning (CEL) for acquiring position evaluation functions for the game of Othe...
Simon M. Lucas, Thomas Philip Runarsson
AIIDE
2007
15 years 3 months ago
Interactive Storytelling: A Player Modelling Approach
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
JOT
2008
114views more  JOT 2008»
15 years 1 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
TON
2002
75views more  TON 2002»
15 years 1 months ago
Optimal retrial and timeout strategies for accessing network resources
The notion of timeout (namely, the maximal time to wait before retrying an action) turns up in many networking contexts, such as packet transmission, connection establishment, etc....
Lavy Libman, Ariel Orda