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NPL
2000
105views more  NPL 2000»
15 years 1 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
SIGSOFT
2003
ACM
16 years 2 months ago
A strategy for efficiently verifying requirements
This paper describes a compositional proof strategy for verifying properties of requirements specifications. The proof strategy, which may be applied using either a model checker ...
Ralph D. Jeffords, Constance L. Heitmeyer
CCS
2009
ACM
15 years 8 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...
CIE
2007
Springer
15 years 1 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
TON
2008
139views more  TON 2008»
15 years 1 months ago
Stochastic learning solution for distributed discrete power control game in wireless data networks
Distributed power control is an important issue in wireless networks. Recently, noncooperative game theory has been applied to investigate interesting solutions to this problem. Th...
Yiping Xing, Rajarathnam Chandramouli