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IJMMS
2008
131views more  IJMMS 2008»
13 years 6 months ago
Avatars in social media: Balancing accuracy, playfulness and embodied messages
This paper examines how users negotiate their self-presentation via an avatar used in social media. Twenty participants customised an avatar while thinking aloud. An analysis of t...
Asimina Vasalou, Adam N. Joinson, Tanja Bänzi...
CSCW
2008
ACM
13 years 8 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
TCS
2002
13 years 6 months ago
A comparison of two approaches to pseudorandomness
The concept of pseudorandomness plays an important role in cryptography. In this note, we contrast the notions of complexity-theoretic pseudorandom strings (from algorithmic infor...
Yongge Wang
AI
2002
Springer
13 years 6 months ago
Programming backgammon using self-teaching neural nets
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
Gerald Tesauro
PODS
2006
ACM
116views Database» more  PODS 2006»
14 years 6 months ago
Relational lenses: a language for updatable views
We propose a novel approach to the classical view update problem. The view update problem arises from the fact that modifications to a database view may not correspond uniquely to...
Aaron Bohannon, Benjamin C. Pierce, Jeffrey A. Vau...