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» Plenoptic sampling
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CVPR
2000
IEEE
15 years 11 months ago
On the Number of Samples Needed in Light Field Rendering with Constant-Depth Assumption
While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly reco...
Zhouchen Lin, Heung-Yeung Shum
SIGGRAPH
1996
ACM
15 years 1 months ago
The Lumigraph
This paper discusses a new method for capturing the complete appearanceof both synthetic and realworld objects andscenes,representing this information, and then using this represe...
Steven J. Gortler, Radek Grzeszczuk, Richard Szeli...
ICIP
2003
IEEE
15 years 11 months ago
Depth of field in light field rendering
This paper focuses on the sampling problem in light field rendering (LFR) that is a fundamental approach to image based rendering. Quality of LFR depends on a light ray database g...
Keita Takahashi, Takeshi Naemura, Hiroshi Harashim...
RT
2001
Springer
15 years 2 months ago
Point-Based Impostors for Real-Time Visualization
Abstract. We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive...
Michael Wimmer, Peter Wonka, François X. Si...
VISUALIZATION
2002
IEEE
15 years 2 months ago
Sea of Images
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, tradi...
Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yano...