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3DPVT
2006
IEEE
207views Visualization» more  3DPVT 2006»
15 years 5 months ago
Beyond Silhouettes: Surface Reconstruction Using Multi-Flash Photography
This paper introduces a novel method for surface reconstruction using the depth discontinuity information captured by a multi-flash camera while the object moves along a known tr...
Daniel E. Crispell, Douglas Lanman, Peter G. Sible...
82
Voted
CG
2007
Springer
14 years 11 months ago
Graphtracker: A topology projection invariant optical tracker
In this paper, we describe a new optical tracking algorithm for pose estimation of interaction devices in virtual and augmented reality. Given a 3D model of the interaction device...
Ferdi A. Smit, Arjen van Rhijn, Robert van Liere
GRAPHICSINTERFACE
2007
15 years 1 months ago
Surface distance maps
We present an interactive algorithm to compute surface distance maps for triangulated models. The distance map represents the distance-to-closest-primitive mapping at each point o...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, E...
CGF
2008
144views more  CGF 2008»
14 years 11 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
104
Voted
CVPR
2008
IEEE
16 years 1 months ago
Real-time pose estimation of articulated objects using low-level motion
We present a method that is capable of tracking and estimating pose of articulated objects in real-time. This is achieved by using a bottom-up approach to detect instances of the ...
Ben Daubney, David P. Gibson, Neill W. Campbell