Sciweavers

1715 search results - page 13 / 343
» Point Sample Rendering
Sort
View
WSCG
2004
142views more  WSCG 2004»
14 years 11 months ago
Metropolis Iteration for Global Illumination
This paper presents a stochastic iteration algorithm solving the global illumination problem, where the random sampling is governed by classical importance sampling and also by th...
László Szirmay-Kalos, Bálazs ...
EDUTAINMENT
2008
Springer
14 years 11 months ago
Efficient Method for Point-Based Rendering on GPUs
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
La-mei Yan, You-wei Yuan
CGF
2005
149views more  CGF 2005»
14 years 9 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
ICCV
2003
IEEE
15 years 11 months ago
Appearance Sampling for Obtaining A Set of Basis Images for Variable Illumination
Previous studies have demonstrated that the appearance of an object under varying illumination conditions can be represented by a low-dimensional linear subspace. A set of basis i...
Imari Sato, Takahiro Okabe, Yoichi Sato, Katsushi ...
SDM
2007
SIAM
133views Data Mining» more  SDM 2007»
14 years 11 months ago
On Point Sampling Versus Space Sampling for Dimensionality Reduction
In recent years, random projection has been used as a valuable tool for performing dimensionality reduction of high dimensional data. Starting with the seminal work of Johnson and...
Charu C. Aggarwal