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NETGAMES
2004
ACM
15 years 9 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
IPPS
2003
IEEE
15 years 9 months ago
Phylogenetic Tree Inference on PC Architectures with AxML/PAxML
Inference of phylogenetic trees comprising hundreds or even thousands of organisms based on the maximum likelihood method is computationally extremely expensive. In previous work,...
Alexandros Stamatakis, Thomas Ludwig 0002
SIGGRAPH
1992
ACM
15 years 8 months ago
Generative modeling: a symbolic system for geometric modeling
This paper discusses a new, symbolic approach to geometric modeling called generative modeling. The approach allows specification, rendering, and analysis of a wide variety of sha...
John M. Snyder, James T. Kajiya
JOT
2008
72views more  JOT 2008»
15 years 4 months ago
Fixing Apples' Broken Clipboard, with Java
The Mac OS X clipboard is infamous for changing the format of bit-mapped images that are pasted to it. These images are typically encoded using a QuickTime Tiff compressor that re...
Douglas A. Lyon
JMM2
2006
111views more  JMM2 2006»
15 years 4 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis