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HAPTICS
2007
IEEE
15 years 7 months ago
Design and Psychophysical Study of Volume Compression for Haptic Rendering
The paper specifies a novel coder/decoder that compresses sequences of 3D texture data to support the haptic rendering of animated volumes. Lossy compression gives 25% of the ori...
Nils Jensen, Gabriel Gaus, Gabriele von Voigt, Ste...
IVC
2006
227views more  IVC 2006»
15 years 1 months ago
Automatic registration of overlapping 3D point clouds using closest points
While the SoftAssign algorithm imposes a two-way constraint embedded into the deterministic annealing scheme and the EMICP algorithm imposes a one-way constraint, they represent t...
Yonghuai Liu
VVS
1998
IEEE
120views Visualization» more  VVS 1998»
15 years 5 months ago
Using Distance Maps for Accurate Surface Representation in Sampled Volumes
High quality rendering and physics-based modeling in volume graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequen...
Sarah F. Frisken Gibson
RT
1995
Springer
15 years 5 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
NPAR
2004
ACM
15 years 6 months ago
Rendering complexity in computer-generated pen-and-ink illustrations
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
Brett Wilson, Kwan-Liu Ma