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108
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NPAR
2006
ACM
15 years 8 months ago
Real-time rendering of cartoon smoke and clouds
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Morgan McGuire, Andi Fein
87
Voted
NPAR
2006
ACM
15 years 8 months ago
Non-Photorealistic Rendering in Context: An Observational Study
Pen-and-ink line drawing techniques are frequently used to depict form, tone, and texture in artistic, technical, and scientific illustration. In non-photorealistic rendering (NP...
Tobias Isenberg, Petra Neumann, M. Sheelagh T. Car...
107
Voted
OZCHI
2006
ACM
15 years 8 months ago
Applying reach in direct manipulation user interfaces
The HCI community currently faces the problem of making tangible user interfaces actively responsive to their user’s current physical context. This paper explores the context of...
Aaron Toney, Bruce H. Thomas
114
Voted
SAC
2006
ACM
15 years 8 months ago
Personalization and visualization on handheld devices
The small screen size of handheld mobile devices poses an inherent problem in visualizing data: very often it is too difficult and unpleasant to navigate through the plethora of p...
Dongsong Zhang, George Karabatis, Zhiyuan Chen, Bo...
132
Voted
VRCAI
2006
ACM
15 years 8 months ago
A foveal inset for large display environments
We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display reso...
Oliver G. Staadt, Benjamin A. Ahlborn, Oliver Krey...
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